Press Kit
Evryday Games
Everything on this page may be used freely in coverage of our games — screenshots, art, trailers, and copy. If you need anything that isn't here (interviews, keys at release, specific art crops), write to [email protected] and a human will answer.
Factsheet
The Studio
- Developer: Evryday Games
- Family: part of EvrydayStudio
- Catalogue: 8 games across two series
- Genre: illustrated choose-your-own-adventure
- Platform: Steam (Windows first; Mac/Linux later)
- Price: $4.99 per game
- Engine: custom HTML/JS engine, Electron-wrapped
- Source texts: public domain, always
- Contact: [email protected]
- Press status: all titles in production, coming to Steam
Boilerplate
Evryday Games is a small studio with a simple habit: we pull a classic off the shelf, split its spine into branches, and hand you the pen. We rebuild public-domain books — Carroll, Stevenson, Stoker, Homer — as illustrated choose-your-own-adventure games with open d6 dice checks, corruption meters that never come back down, and thirteen endings apiece: twelve ways each story can end, and one where you don't. Faithful to the text… until you stray from it.
And yes — Evryday is spelled that way on purpose. The missing e slipped out between chapters.
What's true in every game
- Open dice: d6 + stat vs difficulty, math always shown
- A corruption meter that never decreases — and gates the endings
- 13 endings: twelve stories + one game-over
- Endings Gallery = Steam achievements, 1:1
- 30–70 minute runs, built for replay via stat builds
- Original score and original illustrated art throughout
Series Two · Announced
The Wine-Dark Sea — a five-game Odyssey
Homer's Odyssey, complete, as five standalone games that chain into one epic — painted in the style of Attic vase painting (black-figure friezes on terracotta and lamp-black) and adapted from Samuel Butler's 1900 translation. One hero, one shared hubris meter with a ten-year memory, sixty-five endings. Each game ends by handing the player a spoken word — three epithets and a number, the Bard's Thread — and the next game listens: your ending, your pride, and your promises carry across the saga. The finale accepts two codes, because the father's story and the son's both come home.
- Games: five, standalone by design
- Endings: 65 (13 per game)
- Stats: Cunning · Might · Spirit · Hubris
- Continuity: spoken completion codes, no save files
- Art: Attic vase style, original throughout
- Text: adapted from Butler's 1900 translation (PD)
I. The Nobody
BOOKS IX–X · ODYSSEUS · 77 NODES · 52 DECISION POINTS
Twelve ships out of Troy, a god for an enemy by the end. The Cyclops, the bag of winds, the cannibal harbor — and the boast that curses the voyage. The fleet is a counter in the margin, crew trust gates the mutiny beats, and the hubris tutorial for the whole saga lives in one shouted name across the water.
II. The House of Death
BOOKS X–XII · ODYSSEUS · 69 NODES · 43 DECISION POINTS
Circe's island and the descent to Hades. The séance economy is the centerpiece: finite bowls of blood, a queue of the dead, and never enough for everyone you owe. Drink the witch's cup unprotected and the game continues — from inside the sty.
III. The Last Ship
BOOKS XII & V–VIII · ODYSSEUS · 69 NODES · 45 DECISION POINTS
Sirens, Scylla, the Sun God's cattle — then seven years and three offers of immortality, each refusal harder-written than the last. Ends at the Phaeacian court, where the game quietly reveals that the first three games were the tale being told.
IV. The Empty Throne
BOOKS I–IV & XV · TELEMACHUS · 55 NODES · 37 DECISION POINTS
The Telemachy as a coming-of-age political thriller — a deliberate change of pace the series markets as a feature. Guest-right made mechanical, a clock that ticks at home while you linger in golden courts, and an ambush waiting at the strait of Asteris. Runs concurrent with The Last Ship; playable in either order.
V. The Beggar King
BOOKS XIII–XXIV · BOTH HEROES · 92 NODES · 43 DECISION POINTS · THE FINALE
Home at last — as a beggar in your own hall. The bow, the slaughter, the bed, the peace, with allies as the resource the fight spends and mercy as the final exam. Imports both the father's and the son's codes. Its best ending unlocks a playable coda, THE OAR — the series' true ending and its 100% achievement.
Series One
Penny Dreadful Classics
Three Victorian nightmares, rebuilt branch by branch: Carroll's Wonderland, Stevenson's cabinet off Leicester Square, Stoker's castle in the Carpathians. Each with its own stats, its own economy, and its own corruption meter — Madness, Hyde, Thrall — that never comes back down.
The Curious Descent
AFTER LEWIS CARROLL · 1865 · 49 DECISION POINTS · 41 ILLUSTRATIONS
You are Alice, from the riverbank to the trial of the Knave. A size to manage (tiny, normal, tall), a Madness meter that whispers at seven, and a finale you can win by pure logic — if you're willing to gamble the book's own safe ending to try.
The Other Door
AFTER R. L. STEVENSON · 1886 · 48 DECISION POINTS · A COUNTED PHIAL ECONOMY
You are Dr. Henry Jekyll — the man with the formula, not the lawyer watching from the street. Walk as Jekyll or as Hyde; the change out is a choice, the change back costs a dose, and the doses are counted. Act III is played against the last of the salt.
The Un-Dead
AFTER BRAM STOKER · 1897 · 59 DECISION POINTS · DAY/NIGHT · HOLY-WARD ECONOMY
You are Jonathan Harker, from the Golden Krone to the Borgo Pass — and this time you stay in the room for all of it. Day and night change the dice; the wards are always one short of everything; and the best ending saves the man the book couldn't. The Un-Dead was Stoker's own working title. We borrowed it back.
Videos
Trailers
The series trailer below plays inline; every trailer is also downloadable as MP4 (1080p, H.264) further down. Vertical (9:16), square (1:1), and 4:3 cuts of every trailer are available on request.
Downloads
Art packs & trailers
Zips contain full-resolution key art, scene art, logos/icons, and 1600×900 gameplay screenshots. All assets are original work by Evryday Games and free to use in coverage.
- The Wine-Dark Sea — press pack (key art · scene art · screenshots · logo & icons)ZIP · 63 MB
- Penny Dreadful Classics — press pack (key art · scene art · screenshots)ZIP · 35 MB
- The Wine-Dark Sea — series trailerMP4 · 1080p · 62s · 13 MB
- The Nobody — trailerMP4 · 1080p · 40s · 13 MB
- The House of Death — trailerMP4 · 1080p · 40s · 13 MB
- The Last Ship — trailerMP4 · 1080p · 40s · 14 MB
- The Empty Throne — trailerMP4 · 1080p · 40s · 14 MB
- The Beggar King — trailerMP4 · 1080p · 40s · 13 MB
Contact
Press & partnerships: [email protected]. Review keys will be available at each game's release. This press kit may be republished freely.























