Evryday Games  ·  purveyors of branching fiction

Classic tales.
Evry choice yours.

We take the books everyone knows — Carroll, Stevenson, Stoker — and rebuild them as illustrated choose-your-own-adventure games. Dice checks, corruption meters, and thirteen endings apiece. Faithful to the text… until you stray from it.

Browse the shelf

The Shelf

Three stories so far.

Each rebuilt from a public-domain classic. Each coming to Steam.

The Curious Descent key art — Alice falling among playing cards while the Cheshire Cat grins from the dark

After Lewis Carroll · Alice’s Adventures in Wonderland · 1865

The Curious Descent

Follow the White Rabbit down, and see how deep your curiosity goes before Wonderland starts keeping score. Mind your Composure — the Madness minds itself.

  • 49 decision points
  • 13 endings
  • 41 illustrations
  • Original score

Coming to Steam

The Other Door key art — a cloaked figure raising a green phial inside a doorway under a gas lamp, London fog behind

After Robert Louis Stevenson · Strange Case of Dr Jekyll and Mr Hyde · 1886

The Other Door

You are Dr. Henry Jekyll — from the first green mouthful to the last night in the cabinet. The phials are counted, and the way back is not guaranteed.

  • 48 decision points
  • 13 endings
  • A counted phial economy
  • Original score

Coming to Steam

The Un-Dead key art — the Count holding a candelabra in the doorway of Castle Dracula, a dark red stain spilling down the steps

After Bram Stoker · Dracula · 1897

The Un-Dead

You are Jonathan Harker, from the Golden Krone to the Borgo Pass. Explore the castle by day, cross Europe against the night — and keep your Nerve when the Count comes calling. The Un-Dead was Stoker’s own working title; we borrowed it back.

  • 59 decision points
  • 13 endings
  • Day / night cycle
  • Holy-ward economy

Coming to Steam

How They Play

A book with a die in its spine.

Four stats and a die

Every hinge moment is a d6 check against the stat the book demands — Curiosity, Guile, Faith, Nerve. Roll well, or live with the page you get.

A number that only goes up

Madness. Hyde. Thrall. Each game carries a corruption meter that never comes back down — and the endings are watching it.

Thirteen endings

Twelve ways each story can end — and one where you don’t. An endings gallery keeps your scars between playthroughs.

Engraved & scored

Etched scene art on every page and an original soundtrack that turns with the acts, from tea party to trial to Borgo Pass.

Evryday Games is a small studio with a simple habit: we pull a classic off the shelf, split its spine into branches, and hand you the pen. The originals are public domain — Wonderland, the cabinet off Leicester Square, Castle Dracula — and they have room in them for every reader who ever shouted don’t open that door. In our games, you decide whether the door opens.

And yes — Evryday is spelled that way on purpose. The missing e slipped out between chapters. If you ever find it, keep it; consider it your first secret ending.